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Sega Saturn Game Information

Command & Conquer

コマンド & コンカー

GS-9131

Command & Conquer (コマンド & コンカー) is a Simulation - War game, published by Sega Enterprises, Ltd., which was released in Japan in 1997 for the Sega Saturn.

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Sega Saturn Game - Command & Conquer (Japan) [GS-9131] - Cover


Region: Japan
Publisher: VIRGIN INTERACTIVE ENTERTAINMENT
Release Date: 1997-04-25
Release Price: 6800 Yens
Box / Packaging: Double CD Case
Number of Players: 1
Age Rating: Sega Saturn Database - { 推奨年齢 全年齢 } - Suitable for All Ages
Barcode(s):
Official Barcode
Sega Saturn Database - Barcode (EAN): 4974365091316
Peripheral(s) Compatibility: Unknown
External Cartridge Required: None
Compatible with VideoCD Card: Unknown
Rarity Rating:
Price Rating:

Sega Saturn Hardware Compatibility

Language(s)
In GameUnknown
In the Manual
On the Back Cover
Playability for non-japanese peopleUnknown

Game Ratings
Satakore User Rating
9 / 10
1 Rating
SatMag (Jpn) Readers 8,5909 / 10 - [rank: 200 / 945]

Usage of Memory Backup: Unknown
Minimum Memory Required: Unknown
Type of Backup: Unknown
Type of Video Files: Unknown
Type of Sound and Music Files: Unknown
Omake / Bonus(es) on CD: Unknown




From the Same Series
None


Data Collection
9 Items

#ItemInternal Code / Catalog
1CD1??
2CD2??
3Double CD CaseNone
4Manual??
5Spine Card670-10231
6Front Cover??
7Back Cover670-10233
8Regcard??
9Sega Flyer (Optional)None
Any error or missing stuff? Please contact us


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Revisions

No known revision for this game
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Variants / Minor Revisions / Alt. Versions

No known variant / minor revision / alt. version for this game
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Promo Sleeves

No known promo sleeve for this game
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Picture of the Actual Game

Sega Saturn Game - Command & Conquer (Japan) [GS-9131] - コマンド & コンカー - Picture #1






No Video Available



Review: French Review Available Here

Shame on you if you never heard about Command & Conquer - the greatest progenitor of the whole Real Time Strategy game style. Well, only after Dune 2 and Warcraft paved the basics of course. Still it was C&C that layed down the basics of the smooth and simple controls, ressource management, and gameplay, that most RTS games followed. So how does this PC orientated game style translate to the Sega Saturn? Brilliantly well!

The biggest issue of a console C&C game is naturally the control mechanism. A gamepad just cant mimic the precise and fast movement of a computer mouse. Combine this with the keyboard which gives you near limitless options for team assignments, movement options, et cetera. The Saturn handles this obstacle fairly well: A and B work like the left and right mouse buttons, respectively - A selects, B deselects and cancels. X, Y and Z are used for teams assignment - hold down R and press any of the 3 buttons to assign a team. You can then select the team by pressing the button again, without R. Other then that, R is used for increasing the scroll speed of the cursor. Lastly, you can use the L shift to force movement (to crush infantry with tanks for example), or cycle through repair, sell, and guard modes. C opens up the sidebar with build options and the minimap, while L+C opens it up but doesn't make it active (so you can still watch the minimap and build queue, while still controlling units). The build menu is slightly different compared to the PC original, as you have buildings, infantry, vehicles, aircraft and superweapons in different rows, similarly to the later PC sequel Red Alert 2.

While the controls may seem tight on the first try, with a little practice you'll find that even unit micromanagement is easy with them. And with the control problems out of the way, you get pretty much the same game as on the PC - minus build animations for structures. And a few explosions are lower quality, possibly due to memory restrictions. But everything else pixel perfectly matches the original MS-DOS version of the game, even the FMV sequences are 1:1 copies of the original game. All the sound is there as well. For music, you get CD Audio which is even higher quality then the PC original. And everything is in Stereo.

If there's any horrific change in the port, its the lack of mid-level saving. Or saving in general, since you can only reload missions via passwords. This can be extremely frustrating, especially on the later levels.

Technicalities aside, in case you never heard of the C&C game (which I find hard to believe) - you play a commander in a fictional third world war, based on a conflict sparked by the arrival of a valuable but extremely dangerous mineral, Tiberium. You may either lead the Global Defense Initiative global peacekeeping military division, or the NOD, a multiple millennia old underground cult led by the charismatic, enigmatic, and iconic character: Kane.

With simple point and click controls, your goal is to gain territory through multiple missions, many of them optional. There's an incredible amount of diversity among missions, ranging from simple "build a base and wipe out the enemy", to defending research labs, or hijacking an enemy aircraft and demolishing a civilian town to blacked your opponent in the eye of the media. The early missions are quite easy, while the later ones are incredibly hard, but the map design is simply superb each and every time. Missions are selectable on a map screen, and there are cheesy but awesome FMV sequences before, and after every mission. Some will simply detail the destruction with CG sequences, while on most of them you are given your orders directly, face to face, from your superiors (these videos are a trademark of C&C games).

While graphically C&C may not seem much when put next to all the other 2d and 3d wonders of the Sega Saturn (the ingame graphics are, in fact, proven to be recreatable by a Megadrive too), the sheer effective simplicity of the gameplay, the beyond excellent music, gripping FMV scenes and excellent storyline makes Command & Conquer an incredibly addictive game. Highly recommended if you don't have access to the PC original.

Flyer: No Flyer Available

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